Module 7 : Teaching and Learning with Productivity Tools
ARPA net - The Advanced Research Projects Agency Network (ARPANET) was an early packet switching network and the first network to implement the protocol suite TCP/IP. Both technologies became the technical foundation of the Internet.
Asynchronous - controlling the timing of operations by the use of pulses sent when the previous operation is completed rather than at regular intervals.
Avatar Spaces - is the graphical representation of the user or the user's alter ego or character.
Blog - a regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.
Bookmark file - a link to a website address saved electronically in a browser to facilitate quick access to the Web page. an electronic pointer created in a computer file to facilitate quick access to a specific part of the text.
Bulletin board - an Internet site where users can post comments about a particular issue or topic and reply to other users' postings.
Chatroom - an area on the Internet or other computer network where users can communicate, typically one dedicated to a particular topic.
Cookies - A message given to a Web browser by a Web server. The browser stores the message in a text file. The message is then sent back to the server each time the browser requests a page from the server.
Course management system - is a collection of software tools providing an online environment for course interactions. A CMS typically includes a variety of online tools and environments, such as: An area for faculty posting of class materials such as course syllabus and handouts.
Crackers - is someone who breaks into someone else's computer system, often on a network; bypasses passwords or licenses in computer programs; or in other ways intentionally breaches computer security.
Distance Learning - a method of studying in which lectures are broadcast or lessons are conducted by correspondence, without the student needing to attend a school or college.
Domain Designator - There are other top level designators, but none of them are in general use (for example, gopher, wais and ftp) The two slashes (//) are separators telling the Internet that what follows is the domain name.
Download - copy (data) from one computer system to another, typically over the Internet.
Electronic whiteboard - is an instructional tool that allows computer images to be displayed onto a board using a digital projector. The instructor can then manipulate the elements on the board by using his finger as a mouse, directly on the screen.
Emoticons - a representation of a facial expression such as a smile or frown, formed by various combinations of keyboard characters and used in electronic communications to convey the writer's feelings or intended tone.
Favorites file - Favorites are also used in other applications besides Web browsers. For example, media players often include a favourites list, which allows users to store references to favourite audio and video files in a single location. You can often identify a Favorites folder by a star or heart icon.
Filtering software - is a program that can screen an incoming Web page to determine whether some or all of it should not be displayed to the user. The filter checks the origin or content of a Web page against a set of rules provided by company or person who has installed the Web filter.
Firewall software - A firewall is a network security system, either hardware- or software-based, that controls incoming and outgoing network traffic based on a set of rules.
Hackers - a person who uses computers to gain unauthorized access to data.
Hits - Any time a piece of data matches criteria you set. For example, each of the matches from a Yahoo or any other search engine search is called a hit.
HyperText Transfer Protocol - is an application protocol for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web. Hypertext is structured text that uses logical links (hyperlinks) between nodes containing text.
Instant Messaging - is the exchange of text messages through a software application in real-time.
Intensifiers - in an email message, words and punctuation marks used to help convey meaning, LOL stands for "laugh out loud" ; asterisks around a word indicate italics used for emphasis.
Intranet - a local or restricted communications network, especially a private network created using World Wide Web software.
Learning communities - is a group of people who share common academic goals and attitudes, who meet semi-regularly to collaborate on classwork.
Links/Hot shot - anything serving to connect one part or thing with another.
Listserv - an application that distributes messages to subscribers on an electronic mailing list.
Mosaic - one of the first browser programs designed to allow internet resources to be displayed graphically rather that just in text.
MUDs/MOOs - a computer-based text or virtual reality game which several players play at the same time, interacting with each other as well as with characters controlled by the computer.
Netiquette - the correct or acceptable way of using the Internet.
Spam - irrelevant or unsolicited messages sent over the Internet, typically to large numbers of users, for the purposes of advertising, phishing, spreading malware, etc.
Synchronous - form of distance communications in which messages are sent and received immediately; contrasts with asynchronous communications, in which information and messages are left for the receiver to read later.
Uniform Resource Locators - is a reference to a web resource that specifies its location on a computer network and a mechanism for retrieving it.
Videoconferencing - a conference in which participants in different locations are able to communicate with each other in sound and vision.
Web Browser - is a software application for retrieving, presenting, and traversing information resources on the World Wide Web.
World Wide Web - an information system on the Internet which allows documents to be connected to other documents by hypertext links, enabling the user to search for information by moving from one document to another.
Monday, 31 October 2016
Monday, 24 October 2016
Teaching with Multimedia and Hypermedia Tools
Module 6: Multimedia/Hypermedia in Teaching and Learning
Audio Video Interleave format - AVI files can contain both audio and video data in a file container that allows synchronous audio-with-video playback.
Avatars - an icon or figure representing a particular person in a computer game, Internet forum, etc.
Electronic Slide Shows - is a presentation of a series of still images on a projection screen or electronic display device, typically in a prearranged sequence. ... When referring to the video or computer-based visual equivalent, in which the slides are not individual physical objects, the term is often written as one word, slideshow.
Extensible Mark-up Language - is a mark-up language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.
Full Immersion Systems - into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Haptic Interfaces - is a system that allows a human to interact with a computer through bodily sensations and movements.
Head-mounted Display - can be a pair of goggles or a full helmet. In front of each eye is a tiny monitor. Because there are two monitors, images appear as three-dimensional. In addition, most HMDs include a head tracker so that the system can respond to head movements.
Hypermedia - an extension to hypertext providing multimedia facilities, such as those handling sound and video.
HyperStudio - It can be described as a multimedia authoring tool, and it provides relatively simple methods for combining varied media.
Moving Picture Experts Groups format - compress data to form small bits that can be easily transmitted and then decompressed.
Multimedia - the use of a variety of artistic or communicative media.
Quicktime movies - is a special file format that contains multiple tracks for storing different kinds of media.
Quicktime VR Authoring Studio - the creation and viewing of photographically-captured panoramas and the exploration of objects through images taken at multiple viewing angles.
Stack - a large quantity or number.
Storyboard - a sequence of drawings, typically with some directions and dialogue, representing the shots planned for a film or television production.
Video Editing Software - is the process of editing segments of motion video production footage, special effects and sound recordings in the post-production process.
Virtual Reality - the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Virtual Reality Modeling Language - is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.
Audio Video Interleave format - AVI files can contain both audio and video data in a file container that allows synchronous audio-with-video playback.
Avatars - an icon or figure representing a particular person in a computer game, Internet forum, etc.
Electronic Slide Shows - is a presentation of a series of still images on a projection screen or electronic display device, typically in a prearranged sequence. ... When referring to the video or computer-based visual equivalent, in which the slides are not individual physical objects, the term is often written as one word, slideshow.
Extensible Mark-up Language - is a mark-up language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.
Full Immersion Systems - into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Haptic Interfaces - is a system that allows a human to interact with a computer through bodily sensations and movements.
Head-mounted Display - can be a pair of goggles or a full helmet. In front of each eye is a tiny monitor. Because there are two monitors, images appear as three-dimensional. In addition, most HMDs include a head tracker so that the system can respond to head movements.
Hypermedia - an extension to hypertext providing multimedia facilities, such as those handling sound and video.
HyperStudio - It can be described as a multimedia authoring tool, and it provides relatively simple methods for combining varied media.
Moving Picture Experts Groups format - compress data to form small bits that can be easily transmitted and then decompressed.
Multimedia - the use of a variety of artistic or communicative media.
Quicktime movies - is a special file format that contains multiple tracks for storing different kinds of media.
Quicktime VR Authoring Studio - the creation and viewing of photographically-captured panoramas and the exploration of objects through images taken at multiple viewing angles.
Stack - a large quantity or number.
Storyboard - a sequence of drawings, typically with some directions and dialogue, representing the shots planned for a film or television production.
Video Editing Software - is the process of editing segments of motion video production footage, special effects and sound recordings in the post-production process.
Virtual Reality - the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Virtual Reality Modeling Language - is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.
Teaching with Software Tools: Beyond the Basic Programs
Module 5: Technology Software Support Tools in Teaching and Learning
Calculator-based lab - can be used to collect data either in conjunction with a TI graphing calculator, or on its own.
Charting/graphing tool - is a graphical representation of data, in which "the data is represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart".
Clip art - simple pictures and symbols made available for computer users to add to their documents.
Computer Adaptive Testing - is a form of computer-based test that adapts to the examinee's ability level. For this reason, it has also been called tailored testing.
Computer-assisted Design - can be used to create two-dimensional (2-D) drawings or three-dimensional (3-D) models.
Computer-managed instruction system - is a term employed to designate a system which ". . .uses the computer to help the teacher administer and guide the instructional process." The major features of CMI are diagnosis and testing, analysis, record keeping, and prescription.
Concept Mapping Software - is a type of graphic organizer used to help students organize and represent knowledge of a subject. Concept maps begin with a main idea (or concept) and then branch out to show how that main idea can be broken down into specific topics.
Desktop Publishing - the production of printed matter by means of a printer linked to a desktop computer, with special software. The system enables reports, advertising matter, etc., to be produced cheaply with a layout and print quality similar to that of typeset books.
Electronic Gradebook - is a teacher's online record of their students' lessons, assignments, progress and grades. ... All these provide an easy way to update grade book information about each student as well as the ability to quickly and easily transfer this information into the end-of-term report cards.
Forms Maker - is a library for Node.js that helps with HTML forms. A very simple and concise JS description is used to define forms. Form definitions are separate from things like label values, label internationalisation, style attributes and field data validation.
Geographic Information System - is a system designed to capture, store, manipulate, analyse, manage, and present spatial or geographical data.
Global Positioning System - A system of satellites, computers, and receivers that is able to determine the latitude and longitude of a receiver on Earth by calculating the time difference for signals from different satellites to reach the receiver.
Graphic Document Maker - is the creation of documents using page layout skills on a personal computer. Desktop publishing software can generate layouts and produce typographic quality text and images comparable to traditional typography and printing.
Graphing Calculator - is a handheld calculator that is capable of plotting graphs, solving simultaneous equations, and performing other tasks with variables.
IEP Generator - as they are commonly called, are an integral part of the U.S. education system. They are the written documents that direct the provision of special education services to students with disabilities who need them.
Image Editing Program - Software that allows images to be edited and also converted to different graphics formats.
Microcomputer-based lab - Microcomputer-based data acquisition provides an extremely diverse learning tool that can be used to interactively engage students as active participants in the learning process.
Musical Instrument Digital Interface Device - is a protocol designed for recording and playing back music on digital synthesizers that is supported by many makes of personal computer sound cards. ... With a program that provides this interface, you can create music using a standard keyboard or other input device.
Morphing - change smoothly from one image to another by small gradual steps using computer animation techniques.
Music Editor - is a type of sound editor in film or other multimedia productions (e.g. video or games) responsible for compiling, editing, and syncing music during the production of a soundtrack.
Music Sequencer - is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control (OSC), and possibly audio and automation data for DAWs and plug-ins.
Music Synthesizer - is an electronic musical instrument that generates electric signals that are converted to sound through instrument amplifiers and loudspeakers or headphones.
Outlining Tool - An outline is a plan for--or a summary of--a writing project or speech. An outline is usually in the form of a list divided into headings and subheadings that distinguish main points from supporting points.
Portable Document Format File - is a file format used to present documents in a manner independent of application software, hardware, and operating systems.
Probeware - is scientific equipment that allows probes to be interfaced with computer software to collect data to support students in interpreting and analysing data.
Puzzle Generator - is used to make word matching puzzles. A word match puzzle is one where the user has to match a word (or phrase) to its corresponding phrase. Some common examples are:
Sans Serif Typeface - In typography and lettering, a sans-serif, sans serif, gothic, or simply sans letterform is one that does not have the small projecting features called "serifs" at the end of strokes
Serif Typeface - .A small decorative line added as embellishment to the basic form of a character.
Statistical Software Package - is a software package used for statistical analysis.
Student Information System - is a web-based application software designed to introduce a conducive and structured information exchange environment for integrating students, parents, teachers and the administration of a school or college.
Student Response System - is a wireless response system that allows faculty to request information and for students to respond by using a “clicker” or hand-held response pad to send his or her information to a receiver.
Test Generator - is software used to create tests for a variety of uses.
Test Item Bank - is a term for a repository of test items that belong to a testing program, as well as all information pertaining to those items. In most applications of testing and assessment, the items are of multiple choice format, but any format can be used.
Word Atlas - a book of maps or charts.
Worksheet Generator -Create your own printable PDF worksheets with these worksheet generator tools. Make your own addition, multiplication, subtraction, and division practice pages.
Calculator-based lab - can be used to collect data either in conjunction with a TI graphing calculator, or on its own.
Charting/graphing tool - is a graphical representation of data, in which "the data is represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart".
Clip art - simple pictures and symbols made available for computer users to add to their documents.
Computer Adaptive Testing - is a form of computer-based test that adapts to the examinee's ability level. For this reason, it has also been called tailored testing.
Computer-assisted Design - can be used to create two-dimensional (2-D) drawings or three-dimensional (3-D) models.
Computer-managed instruction system - is a term employed to designate a system which ". . .uses the computer to help the teacher administer and guide the instructional process." The major features of CMI are diagnosis and testing, analysis, record keeping, and prescription.
Concept Mapping Software - is a type of graphic organizer used to help students organize and represent knowledge of a subject. Concept maps begin with a main idea (or concept) and then branch out to show how that main idea can be broken down into specific topics.
Desktop Publishing - the production of printed matter by means of a printer linked to a desktop computer, with special software. The system enables reports, advertising matter, etc., to be produced cheaply with a layout and print quality similar to that of typeset books.
Electronic Gradebook - is a teacher's online record of their students' lessons, assignments, progress and grades. ... All these provide an easy way to update grade book information about each student as well as the ability to quickly and easily transfer this information into the end-of-term report cards.
Forms Maker - is a library for Node.js that helps with HTML forms. A very simple and concise JS description is used to define forms. Form definitions are separate from things like label values, label internationalisation, style attributes and field data validation.
Geographic Information System - is a system designed to capture, store, manipulate, analyse, manage, and present spatial or geographical data.
Global Positioning System - A system of satellites, computers, and receivers that is able to determine the latitude and longitude of a receiver on Earth by calculating the time difference for signals from different satellites to reach the receiver.
Graphic Document Maker - is the creation of documents using page layout skills on a personal computer. Desktop publishing software can generate layouts and produce typographic quality text and images comparable to traditional typography and printing.
Graphing Calculator - is a handheld calculator that is capable of plotting graphs, solving simultaneous equations, and performing other tasks with variables.
IEP Generator - as they are commonly called, are an integral part of the U.S. education system. They are the written documents that direct the provision of special education services to students with disabilities who need them.
Image Editing Program - Software that allows images to be edited and also converted to different graphics formats.
Microcomputer-based lab - Microcomputer-based data acquisition provides an extremely diverse learning tool that can be used to interactively engage students as active participants in the learning process.
Musical Instrument Digital Interface Device - is a protocol designed for recording and playing back music on digital synthesizers that is supported by many makes of personal computer sound cards. ... With a program that provides this interface, you can create music using a standard keyboard or other input device.
Morphing - change smoothly from one image to another by small gradual steps using computer animation techniques.
Music Editor - is a type of sound editor in film or other multimedia productions (e.g. video or games) responsible for compiling, editing, and syncing music during the production of a soundtrack.
Music Sequencer - is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control (OSC), and possibly audio and automation data for DAWs and plug-ins.
Music Synthesizer - is an electronic musical instrument that generates electric signals that are converted to sound through instrument amplifiers and loudspeakers or headphones.
Outlining Tool - An outline is a plan for--or a summary of--a writing project or speech. An outline is usually in the form of a list divided into headings and subheadings that distinguish main points from supporting points.
Portable Document Format File - is a file format used to present documents in a manner independent of application software, hardware, and operating systems.
Probeware - is scientific equipment that allows probes to be interfaced with computer software to collect data to support students in interpreting and analysing data.
Puzzle Generator - is used to make word matching puzzles. A word match puzzle is one where the user has to match a word (or phrase) to its corresponding phrase. Some common examples are:
- teaching a foreign language
- link concepts together
- link a word to its definition
Sans Serif Typeface - In typography and lettering, a sans-serif, sans serif, gothic, or simply sans letterform is one that does not have the small projecting features called "serifs" at the end of strokes
Serif Typeface - .A small decorative line added as embellishment to the basic form of a character.
Statistical Software Package - is a software package used for statistical analysis.
Student Information System - is a web-based application software designed to introduce a conducive and structured information exchange environment for integrating students, parents, teachers and the administration of a school or college.
Student Response System - is a wireless response system that allows faculty to request information and for students to respond by using a “clicker” or hand-held response pad to send his or her information to a receiver.
Test Generator - is software used to create tests for a variety of uses.
Test Item Bank - is a term for a repository of test items that belong to a testing program, as well as all information pertaining to those items. In most applications of testing and assessment, the items are of multiple choice format, but any format can be used.
Word Atlas - a book of maps or charts.
Worksheet Generator -Create your own printable PDF worksheets with these worksheet generator tools. Make your own addition, multiplication, subtraction, and division practice pages.
Saturday, 22 October 2016
Teaching with the basic three Software Tools: Word Processing, Spreaadsheet, and Dtaabase Programs
Module 4: Instructional Software
Cells: A cell is a specific location within a spreadsheet and is defined by the intersection of a row and column.
Computer Platforms: is in the most general sense, whatever a pre-existing piece of computer software or code object is designed to run within, obeying its constraints, and making use of its facilities.
Data Mining: the practice of examining large databases in order to generate new information.
Date Warehouses: is a system used for reporting and data analysis.
Databases: is an organized collection of data. It is the collection of schemas, tables, queries, reports, views and other objects.
Disaggregation: to separate into its component parts.
Field: is an area in a fixed or known location in a unit of data such as a record, message header, or computer instruction that has a purpose and usually a fixed size. In some contexts, a field can be subdivided into smaller fields.
Files: is a resource for storing information, which is available to a computer program and is usually based on some kind of durable storage.
Formulas: A special type of equation that shows the relationship between different variables.
Integrated Packages: is a group of applications that is one that consists of a number of distinct applications.
Record: a thing constituting a piece of evidence about the past, especially an account of an act or occurrence kept in writing or some other permanent form.
Search and Replace: is a capability that allows a computer user to find a given sequence of character s in one or more text file s and, if desired, replace the sequence with another sequence of characters. A global search-and-replace means that the replace is to take effect in all files within the context of the search.
Software Suites: a set of programs with a uniform design and the ability to share data.
Spreadsheets: is an interactive computer application for organization, analysis and storage of data in tabular form.
Worksheets: a paper for recording work done or in progress.
Cells: A cell is a specific location within a spreadsheet and is defined by the intersection of a row and column.
Computer Platforms: is in the most general sense, whatever a pre-existing piece of computer software or code object is designed to run within, obeying its constraints, and making use of its facilities.
Data Mining: the practice of examining large databases in order to generate new information.
Date Warehouses: is a system used for reporting and data analysis.
Databases: is an organized collection of data. It is the collection of schemas, tables, queries, reports, views and other objects.
Disaggregation: to separate into its component parts.
Field: is an area in a fixed or known location in a unit of data such as a record, message header, or computer instruction that has a purpose and usually a fixed size. In some contexts, a field can be subdivided into smaller fields.
Files: is a resource for storing information, which is available to a computer program and is usually based on some kind of durable storage.
Formulas: A special type of equation that shows the relationship between different variables.
Integrated Packages: is a group of applications that is one that consists of a number of distinct applications.
Record: a thing constituting a piece of evidence about the past, especially an account of an act or occurrence kept in writing or some other permanent form.
Search and Replace: is a capability that allows a computer user to find a given sequence of character s in one or more text file s and, if desired, replace the sequence with another sequence of characters. A global search-and-replace means that the replace is to take effect in all files within the context of the search.
Software Suites: a set of programs with a uniform design and the ability to share data.
Spreadsheets: is an interactive computer application for organization, analysis and storage of data in tabular form.
Worksheets: a paper for recording work done or in progress.
Teaching with Instructional Software
Module 3: Teaching and Learning with Internet Technologies
Applications Programs: is any program designed to perform a specific function directly for the user or, in some cases, for another application program.
Applications Software: is a computer program designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user.
Computer-assisted Instruction: is defined as the use of computers and software applications to teach concepts or skills.
Computer Programs: is a collection of instructions that performs a specific task when executed by a computer.
Courseware: computer programs or other material designed for use in an educational or training course.
Drill and Practice: is a computer -instruction technique in which a series of structured problems or exercises with immediate feedback to student responses.
Instructional Game: This type of instructional software is designed to increase motivation by adding game rules and/or competition to learning activities.
Integrated Learning Systems: are hardware/software solutions designed to deliver instructional content. The effective delivery of that content is measured, monitored, and maintained with an array of assessment and management tools that may also be part of that system.
Logo: a symbol or other small design adopted by an organization to identify its products, uniform, vehicles, etc.
Problem Solving: the process of finding solutions to difficult or complex issues.
Simulation: is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviours/functions of the selected physical or abstract system or process.
Software: the programs and other operating information used by a computer.
Systems Software: is a type of computer program that is designed to run a computer's hardware and application programs.
Tutorial: Self-paced instructional program that provides step by step information in presenting a concept or learning unit.
Applications Programs: is any program designed to perform a specific function directly for the user or, in some cases, for another application program.
Applications Software: is a computer program designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user.
Computer-assisted Instruction: is defined as the use of computers and software applications to teach concepts or skills.
Computer Programs: is a collection of instructions that performs a specific task when executed by a computer.
Courseware: computer programs or other material designed for use in an educational or training course.
Drill and Practice: is a computer -instruction technique in which a series of structured problems or exercises with immediate feedback to student responses.
Instructional Game: This type of instructional software is designed to increase motivation by adding game rules and/or competition to learning activities.
Integrated Learning Systems: are hardware/software solutions designed to deliver instructional content. The effective delivery of that content is measured, monitored, and maintained with an array of assessment and management tools that may also be part of that system.
Logo: a symbol or other small design adopted by an organization to identify its products, uniform, vehicles, etc.
Problem Solving: the process of finding solutions to difficult or complex issues.
Simulation: is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviours/functions of the selected physical or abstract system or process.
Software: the programs and other operating information used by a computer.
Systems Software: is a type of computer program that is designed to run a computer's hardware and application programs.
Tutorial: Self-paced instructional program that provides step by step information in presenting a concept or learning unit.
Wednesday, 19 October 2016
Foundations of Effective Technology Integration Models: Theory and Practice
Module 2: Technology Integration Strategies
Acceptable Use Policy - is a document stipulating constraints and practices that a user must agree to for access to a corporate network or the Internet.
Accommodation - is a change in how an assessment or instruction is given, but does not indicate a change in what is being measured or a change in the material. The accommodation should be to allow a student to participate that would otherwise not be able to. The accommodations allow the student the capability to demonstrate what they know or can do. The use of accommodations with a special needs student does not change the content of the instruction, the skill being learned, or the material being assessed. An example of an accommodation could include the use of a calculator for basic computation or giving the student extended time on a test.
Anchored Instruction - is a teaching approach that situates, or anchors, problems in authentic-like contexts that people can explore to find plausible solutions.
Assimilation - The process by which a person or persons acquire the social and psychological characteristics of a group.
Automaticity - is the ability to do things without occupying the mind with the low-level details required, allowing it to become an automatic response pattern or habit. It is usually the result of learning, repetition, and practice.
Classical Conditioning - a learning process that occurs when two stimuli are repeatedly paired: a response which is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
Constructivist learning - explains how people might acquire knowledge and learn.
Constructivists - people construct their own understanding and knowledge of the world, through experiencing things and reflecting on those experiences.
Contingencies of Reinforcement - are comprised of antecedents (events that occur immediately before a behaviour), responses or behaviours, and consequences (events that occur immediately after a behaviour).
Directed Instruction - describes a process in which individuals take the initiative with or without the help of others, in diagnosing their learning needs, formulating learning goals, identifying resources for learning, choosing and implementing learning strategies and evaluating learning outcomes.
Discovery Learning - is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.
Events of Instruction - Gagne created a nine-step process called the events of instruction, which correlate to and address the conditions of learning.
Firewall Software - is a system designed to prevent unauthorized access to or from a private network. You can implement a firewall in either hardware or software form, or a combination of both. Firewalls prevent unauthorized Internet users from accessing private networks connected to the Internet, especially intranets.
Inquiry-based Learning - starts by posing questions, problems or scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge. The process is often assisted by a facilitator.
Learning Hierarchies - exists only in the domain of intellectual skills and refers to the structure of these skills from simple, prerequisite skills to more complex skills.
Likert Scale - a scale used to represent people's attitudes to a topic.
Long-Term Memory - A system for permanently storing, managing, and retrieving information for later use. Items of information stored as long-term memory may be available for a lifetime. Long-term memory is in contrast to short-term memory.
Mastery Learning - is a method of instruction where the focus is on the role of feedback in learning. Furthermore, mastery learning refers to a category of instructional methods which establishes a level of performance that all students must master before moving on to the next unit.
Multiple Intelligences - as a set of abilities, talents or mental skills that all individuals possess to a greater or lesser extent.
Objectivists - any of various theories asserting the validity of objective phenomena over subjective experience; especially realism an ethical theory that moral good is objectively real or that moral precepts are objectively valid.
Operant Conditioning - A process of behaviour modification in which a subject is encouraged to behave in a desired manner through positive or negative reinforcement, so that the subject comes to associate the pleasure or displeasure of the reinforcement with the behaviour.
Programmed Learning - is a research-based system which helps learners work successfully. This means the learner at all stages makes responses, and is given immediate knowledge of results.
Relative Advantage - A product's degree of superiority and attractiveness to customers over similar existing products. A competitive advantage is commonly achieved by offering consumers greater value, either by lowering prices or by supplying improved benefits and service that quantifies higher prices.
Rubric -
Acceptable Use Policy - is a document stipulating constraints and practices that a user must agree to for access to a corporate network or the Internet.
Accommodation - is a change in how an assessment or instruction is given, but does not indicate a change in what is being measured or a change in the material. The accommodation should be to allow a student to participate that would otherwise not be able to. The accommodations allow the student the capability to demonstrate what they know or can do. The use of accommodations with a special needs student does not change the content of the instruction, the skill being learned, or the material being assessed. An example of an accommodation could include the use of a calculator for basic computation or giving the student extended time on a test.
Anchored Instruction - is a teaching approach that situates, or anchors, problems in authentic-like contexts that people can explore to find plausible solutions.
Assimilation - The process by which a person or persons acquire the social and psychological characteristics of a group.
Automaticity - is the ability to do things without occupying the mind with the low-level details required, allowing it to become an automatic response pattern or habit. It is usually the result of learning, repetition, and practice.
Classical Conditioning - a learning process that occurs when two stimuli are repeatedly paired: a response which is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
Constructivist learning - explains how people might acquire knowledge and learn.
Constructivists - people construct their own understanding and knowledge of the world, through experiencing things and reflecting on those experiences.
Contingencies of Reinforcement - are comprised of antecedents (events that occur immediately before a behaviour), responses or behaviours, and consequences (events that occur immediately after a behaviour).
Directed Instruction - describes a process in which individuals take the initiative with or without the help of others, in diagnosing their learning needs, formulating learning goals, identifying resources for learning, choosing and implementing learning strategies and evaluating learning outcomes.
Discovery Learning - is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.
Events of Instruction - Gagne created a nine-step process called the events of instruction, which correlate to and address the conditions of learning.
Gagne’s Nine Events of Instruction
- Gain attention
- Inform learners of objectives
- Stimulate recall of prior learning
- Present the content
- Provide “learning guidance”
- Elicit performance (practice)
- Provide feedback
- Assess performance
- Enhance retention and transfer to the job
Firewall Software - is a system designed to prevent unauthorized access to or from a private network. You can implement a firewall in either hardware or software form, or a combination of both. Firewalls prevent unauthorized Internet users from accessing private networks connected to the Internet, especially intranets.
Inquiry-based Learning - starts by posing questions, problems or scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge. The process is often assisted by a facilitator.
Learning Hierarchies - exists only in the domain of intellectual skills and refers to the structure of these skills from simple, prerequisite skills to more complex skills.
Likert Scale - a scale used to represent people's attitudes to a topic.
Long-Term Memory - A system for permanently storing, managing, and retrieving information for later use. Items of information stored as long-term memory may be available for a lifetime. Long-term memory is in contrast to short-term memory.
Mastery Learning - is a method of instruction where the focus is on the role of feedback in learning. Furthermore, mastery learning refers to a category of instructional methods which establishes a level of performance that all students must master before moving on to the next unit.
Multiple Intelligences - as a set of abilities, talents or mental skills that all individuals possess to a greater or lesser extent.
Objectivists - any of various theories asserting the validity of objective phenomena over subjective experience; especially realism an ethical theory that moral good is objectively real or that moral precepts are objectively valid.
Operant Conditioning - A process of behaviour modification in which a subject is encouraged to behave in a desired manner through positive or negative reinforcement, so that the subject comes to associate the pleasure or displeasure of the reinforcement with the behaviour.
Programmed Learning - is a research-based system which helps learners work successfully. This means the learner at all stages makes responses, and is given immediate knowledge of results.
Relative Advantage - A product's degree of superiority and attractiveness to customers over similar existing products. A competitive advantage is commonly achieved by offering consumers greater value, either by lowering prices or by supplying improved benefits and service that quantifies higher prices.
Rubric -
A heading on a document or a set of instructions or rules.
Scaffolding - refers to a variety of instructional techniques used to move students progressively toward stronger understanding and, ultimately, greater independence in the learning process.
Semantic Differential - is a type of a rating scale designed to measure the connotative meaning of objects, events, and concepts.
Sensory Registers - refers to the first and most immediate form of memory you have. The sensory register is your ultra-short-term memory that takes in sensory information through your five senses (sight, hearing, smell, taste and touch) and holds it for no more than a few seconds.
Short-Term Memory - is the capacity for holding, but not manipulating, a small amount of information in mind in an active, readily available state for a short period of time.
Social Activism - is an intentional action with the goal of bringing about social change. If you feel strongly about a cause and are working towards a change, you could be considered an activist. An activist is anyone who is fighting for change in society.
Systems Approaches to Instructional Design - is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing
Zone of Proximal Development - is the difference between what a learner can do without help and what he or she can do with help.
Monday, 17 October 2016
Technology Integration (The and Now)
Module 1: Technology
Artificial Intelligence - is a flexible rational agent that perceives its environment and takes actions that maximize its chance of success at some goal.
Center for Applied Research in Educational Technology - CARET is a project of the International Society for Technology in Education in partnership with Educational Support Systems. CARET was founded in 2000 with a grant from the Bill & Melinda Gates Foundation.
Digital Divide - the gulf between those who have ready access to computers and the Internet, and those who do not.
Educational Technology - the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
Electronic Portfolio - is a collection of electronic evidence assembled and managed by a user, usually on the Web. Such electronic evidence may include input text, electronic files, images, multimedia, blog entries, and hyperlinks.
Firewall - A firewall is a network security system, either hardware- or software-based, that controls incoming and outgoing network traffic based on a set of rules.
Global Positioning System - that provides location and time information in all weather conditions, anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites.
Hacker - is any highly skilled computer expert capable of breaking into computer systems and networks using bugs and exploits.
Handheld Computer - is a computer that can conveniently be stored in a pocket and used while you're holding it.
Hardware - is the collection of physical elements that constitutes a computer system. Computer hardware is the physical parts or components of a computer, such as the monitor, keyboard, computer data storage, hard disk drive , graphic cards, sound cards, memory (RAM), motherboard, and so on, all of which are tangible physical objects.
Instructional Technology - is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning.
Laptop Computer - is a small, portable personal computer with a "clamshell" form factor, an alphanumeric keyboard on the lower part of the "clamshell" and a thin LCD or LED computer screen on the upper portion, which is opened up to use the computer. Laptops are folded shut for transportation, and thus are suitable for mobile use.
National Educational Technology Standards - describe performance-based skills that students should be expected to demonstrate.
No child left behind - was a U.S. Act of Congress which reauthorized the Elementary and Secondary Education Act; it included Title I provisions applying to disadvantaged students. It supported standards-based education reform based on the premise that setting high standards and establishing measurable goals could improve individual outcomes in education.
Radio-frequency identification - is the use of radio waves to read and capture information stored on a tag attached to an object.
Software - is that part of a computer system that consists of encoded information or computer instructions, in contrast to the physical hardware from which the system is built.
Software Piracy - is the illegal copying, distribution, or use of software.
Tablet PC - is a thin, flat mobile computer with a touchscreen display, which in 2016 is usually colour, processing circuitry, and a rechargeable battery in a single device. Tablets often come equipped with sensors, including digital cameras, a microphone, and an accelerometer.
Technology Education - is the study of technology, in which students "learn about the processes and knowledge related to technology.
Virtual Reality - refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices.
Virtual System - are multiple, logical firewall.
Virus - is a type of malicious software program that, when executed, replicates by reproducing itself or infecting other computer programs by modifying them.
Virus Protection Software - is designed to prevent viruses, worms and Trojan horses from getting onto a computer as well as remove any malicious software code that has already infected a computer.
Wireless Connectivity - is a method by which homes, telecommunications networks and enterprise (business) installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations.
Artificial Intelligence - is a flexible rational agent that perceives its environment and takes actions that maximize its chance of success at some goal.
Center for Applied Research in Educational Technology - CARET is a project of the International Society for Technology in Education in partnership with Educational Support Systems. CARET was founded in 2000 with a grant from the Bill & Melinda Gates Foundation.
Digital Divide - the gulf between those who have ready access to computers and the Internet, and those who do not.
Educational Technology - the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
Electronic Portfolio - is a collection of electronic evidence assembled and managed by a user, usually on the Web. Such electronic evidence may include input text, electronic files, images, multimedia, blog entries, and hyperlinks.
Firewall - A firewall is a network security system, either hardware- or software-based, that controls incoming and outgoing network traffic based on a set of rules.
Global Positioning System - that provides location and time information in all weather conditions, anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites.
Hacker - is any highly skilled computer expert capable of breaking into computer systems and networks using bugs and exploits.
Handheld Computer - is a computer that can conveniently be stored in a pocket and used while you're holding it.
Hardware - is the collection of physical elements that constitutes a computer system. Computer hardware is the physical parts or components of a computer, such as the monitor, keyboard, computer data storage, hard disk drive , graphic cards, sound cards, memory (RAM), motherboard, and so on, all of which are tangible physical objects.
Instructional Technology - is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning.
Laptop Computer - is a small, portable personal computer with a "clamshell" form factor, an alphanumeric keyboard on the lower part of the "clamshell" and a thin LCD or LED computer screen on the upper portion, which is opened up to use the computer. Laptops are folded shut for transportation, and thus are suitable for mobile use.
National Educational Technology Standards - describe performance-based skills that students should be expected to demonstrate.
No child left behind - was a U.S. Act of Congress which reauthorized the Elementary and Secondary Education Act; it included Title I provisions applying to disadvantaged students. It supported standards-based education reform based on the premise that setting high standards and establishing measurable goals could improve individual outcomes in education.
Radio-frequency identification - is the use of radio waves to read and capture information stored on a tag attached to an object.
Software - is that part of a computer system that consists of encoded information or computer instructions, in contrast to the physical hardware from which the system is built.
Software Piracy - is the illegal copying, distribution, or use of software.
Tablet PC - is a thin, flat mobile computer with a touchscreen display, which in 2016 is usually colour, processing circuitry, and a rechargeable battery in a single device. Tablets often come equipped with sensors, including digital cameras, a microphone, and an accelerometer.
Technology Education - is the study of technology, in which students "learn about the processes and knowledge related to technology.
Virtual Reality - refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices.
Virtual System - are multiple, logical firewall.
Virus - is a type of malicious software program that, when executed, replicates by reproducing itself or infecting other computer programs by modifying them.
Virus Protection Software - is designed to prevent viruses, worms and Trojan horses from getting onto a computer as well as remove any malicious software code that has already infected a computer.
Wireless Connectivity - is a method by which homes, telecommunications networks and enterprise (business) installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations.
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